A staff engineer focused on building scalable systems that solve real human problems.
// what I've built
A handful of projects spanning games, tools, and infrastructure.
Case studies
Introduced RBAC to the DigitalOcean platform - IAM infrastructure in the critical path of the control plane that authorizes every action performed via the DO API and UI.
Coming soonBuilt a low-latency, in-house feature flag system for new feature rollouts and A/B testing, serving billions of requests every day with sub-millisecond response times.
Coming soonBuilt and maintained a high-performance API gateway enabling incremental migration from a legacy monolith to 150+ independently owned services with 99.999%+ availability.
Coming soonHow to approach and solve the hard latency problems in real-time online multiplayer games, working on titles shipped to 10M+ players across multiple platforms.
Coming soonOpen source
Contributed a compressor/limiter audio filter to add better native dynamics control to OBS, one of the most widely used open-source streaming and recording platforms.
View on GitHubContributed to the core Kubernetes project - the de facto standard for container orchestration powering production workloads at scale across the industry - by fixing multiple deficiencies in the implementation of its HTTP-based lifecycle handlers.
View on GitHubBuilt DigitalOcean's Terraform provider for SendGrid, enabling infrastructure-as-code management of email delivery configuration.
View on GitHubAdded Kafka to DigitalOcean's 1-Click app marketplace for Droplets, making it faster for developers to deploy one of the most popular messaging systems on fresh infrastructure.
View on GitHub// about me
stats
I spent a lot of my childhood modding video games with my friends - basically breaking things just to see if I could put them back together in a more interesting way. Despite always being fascinated by computers and technology, I started university with the intention of becoming a medical doctor. Two years into human anatomy labs and medical ethics, I took a C++ elective on a whim. Building applications reminded me of the joy I had modding games, and I was hooked.
Cramming a CS degree into my original graduation timeline was an intense sprint (yes, summer school was involved), but it gave me a perspective I've kept ever since: I care just as much about the people using the systems as the systems themselves. I still look at software through the lens of human empathy and ethics I picked up in those medical labs, because software is only as good as the human problems it actually solves.
Since taking that C++ course, I’ve been involved in everything from vaccine bioinformatics and diffraction grating modeling with CERN to shipping AAA games and AI agents. Today, I realize debugging a distributed system is surprisingly similar to surgery, just with less anesthesia and more "Undo" buttons.
// beyond the keyboard
When I'm not building large-scale distributed systems, you might find me chasing delicious food, playing the drums and piano, or learning something new about the stars.




